
You stand at the edge of a world still being written. Klintorth is not a finished history or a single story. It is a living record of gods and Quoni, cursed bloodlines and rising cities, towers that teach and towers that hide. Some pages here are clean and carefully kept. Others are redacted, burned, or whispered about rather than read.
This archive exists to gather the fragments. Myths, maps, characters, prophecies, and contradictions all live side by side. If something feels unfinished, it probably is. If something feels too certain, it may be a lie. Wander freely. Every path leads deeper into the world.
The Three Archive Wings
Wing I
The World of Klintorth

Maps, cities, forests, seas, and the great roads between them. From Darhan’s golden docks to the shadowed edges of the Kingswood, this is where the land itself becomes a character.
Wing II
Gods, Quoni and Power

The Creators beyond Koherin. The Quoni who shape fate. Towers that teach, cults that defy, and magic that always demands a price. Truth and heresy are both preserved here.
Wing III
The Living Story

Follow the bloodline of House Draegen and the path of Dotigosh, a boy born into a curse that could either save the world or end it. Characters, prophecies, and turning points unfold here.
Entries marked in ash are unverified. Entries marked in gold are watched by the Towers.



